steam education market

Global STEAM Education Market Research Report 2023(Status and Outlook)

  • Published Date: 2023-09-21
  • Report ID: 152439
  • Pages: 250
  • Format: prudent report format


Report Overview
STEAM is the abbreviation of Science, Technology, Engineering, Arts, and Mathematics. STEAM education cultivates innovative compound talents through interdisciplinary education, which is of great significance for improving children's problem-solving ability, innovative thinking, and creativity.
Prudent Markets latest report provides a deep insight into the global STEAM Education market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porters five forces analysis, value chain analysis, etc.
The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global STEAM Education Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.
In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the STEAM Education market in any manner.
Global STEAM Education Market: Market Segmentation Analysis
The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.
Key Company
Youbetter
Makeblock
Lego
Metas
Microduino
EduKatey
Stemi
USASEF
Pleasant Grove ISD
Inspirely Education
Beacon House
Gateway
Horizon Education
DFrobot
CHAIHUO

Market Segmentation (by Type)
Online
Offline

Market Segmentation (by Application)
Primary School
Junior High School
High School
Others

Geographic Segmentation
North America (USA, Canada, Mexico)
Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
South America (Brazil, Argentina, Columbia, Rest of South America)
The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:
Industry drivers, restraints, and opportunities covered in the study
Neutral perspective on the market performance
Recent industry trends and developments
Competitive landscape & strategies of key players
Potential & niche segments and regions exhibiting promising growth covered
Historical, current, and projected market size, in terms of value
In-depth analysis of the STEAM Education Market
Overview of the regional outlook of the STEAM Education Market:

Key Reasons to Buy this Report:
Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
This enables you to anticipate market changes to remain ahead of your competitors
You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
Provision of market value (USD Billion) data for each segment and sub-segment
Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
Includes in-depth analysis of the market from various perspectives through Porters five forces analysis
Provides insight into the market through Value Chain
Market dynamics scenario, along with growth opportunities of the market in the years to come
6-month post-sales analyst support
Customization of the Report
In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.
Chapter Outline
Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the STEAM Education Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.


Table of Contents
1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of STEAM Education
1.2 Key Market Segments
1.2.1 STEAM Education Segment by Type
1.2.2 STEAM Education Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 STEAM Education Market Overview
2.1 Global STEAM Education Market Size (M USD) Estimates and Forecasts (2018-2029)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 STEAM Education Market Competitive Landscape
3.1 Global STEAM Education Revenue Market Share by Manufacturers (2018-2023)
3.2 STEAM Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Manufacturers STEAM Education Sales Sites, Area Served, Service Type
3.4 STEAM Education Market Competitive Situation and Trends
3.4.1 STEAM Education Market Concentration Rate
3.4.2 Global 5 and 10 Largest STEAM Education Players Market Share by Revenue
3.4.3 Mergers & Acquisitions, Expansion
4 STEAM Education Value Chain Analysis
4.1 STEAM Education Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis
5 The Development and Dynamics of STEAM Education Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 Mergers & Acquisitions
5.5.2 Expansions
5.5.3 Collaboration/Supply Contracts
5.6 Industry Policies
6 STEAM Education Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global STEAM Education Market Size Market Share by Type (2018-2023)
6.3 Global STEAM Education Sales Growth Rate by Type (2019-2023)
7 STEAM Education Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global STEAM Education Market Size (M USD) by Application (2018-2023)
7.3 Global STEAM Education Sales Growth Rate by Application (2019-2023)
8 STEAM Education Market Segmentation by Region
8.1 Global STEAM Education Market Size by Region
8.1.1 Global STEAM Education Market Size by Region
8.1.2 Global STEAM Education Market Share by Region
8.2 North America
8.2.1 North America STEAM Education Market Size by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe STEAM Education Market Size by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific STEAM Education Market Size by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America STEAM Education Market Size by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa STEAM Education Market Size by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 Youbetter
9.1.1 Youbetter STEAM Education Basic Information
9.1.2 Youbetter STEAM Education Product Overview
9.1.3 Youbetter STEAM Education Product Market Performance
9.1.4 Youbetter Business Overview
9.1.5 Youbetter STEAM Education SWOT Analysis
9.1.6 Youbetter Recent Developments
9.2 Makeblock
9.2.1 Makeblock STEAM Education Basic Information
9.2.2 Makeblock STEAM Education Product Overview
9.2.3 Makeblock STEAM Education Product Market Performance
9.2.4 Makeblock Business Overview
9.2.5 Makeblock STEAM Education SWOT Analysis
9.2.6 Makeblock Recent Developments
9.3 Lego
9.3.1 Lego STEAM Education Basic Information
9.3.2 Lego STEAM Education Product Overview
9.3.3 Lego STEAM Education Product Market Performance
9.3.4 Lego Business Overview
9.3.5 Lego STEAM Education SWOT Analysis
9.3.6 Lego Recent Developments
9.4 Metas
9.4.1 Metas STEAM Education Basic Information
9.4.2 Metas STEAM Education Product Overview
9.4.3 Metas STEAM Education Product Market Performance
9.4.4 Metas Business Overview
9.4.5 Metas Recent Developments
9.5 Microduino
9.5.1 Microduino STEAM Education Basic Information
9.5.2 Microduino STEAM Education Product Overview
9.5.3 Microduino STEAM Education Product Market Performance
9.5.4 Microduino Business Overview
9.5.5 Microduino Recent Developments
9.6 EduKatey
9.6.1 EduKatey STEAM Education Basic Information
9.6.2 EduKatey STEAM Education Product Overview
9.6.3 EduKatey STEAM Education Product Market Performance
9.6.4 EduKatey Business Overview
9.6.5 EduKatey Recent Developments
9.7 Stemi
9.7.1 Stemi STEAM Education Basic Information
9.7.2 Stemi STEAM Education Product Overview
9.7.3 Stemi STEAM Education Product Market Performance
9.7.4 Stemi Business Overview
9.7.5 Stemi Recent Developments
9.8 USASEF
9.8.1 USASEF STEAM Education Basic Information
9.8.2 USASEF STEAM Education Product Overview
9.8.3 USASEF STEAM Education Product Market Performance
9.8.4 USASEF Business Overview
9.8.5 USASEF Recent Developments
9.9 Pleasant Grove ISD
9.9.1 Pleasant Grove ISD STEAM Education Basic Information
9.9.2 Pleasant Grove ISD STEAM Education Product Overview
9.9.3 Pleasant Grove ISD STEAM Education Product Market Performance
9.9.4 Pleasant Grove ISD Business Overview
9.9.5 Pleasant Grove ISD Recent Developments
9.10 Inspirely Education
9.10.1 Inspirely Education STEAM Education Basic Information
9.10.2 Inspirely Education STEAM Education Product Overview
9.10.3 Inspirely Education STEAM Education Product Market Performance
9.10.4 Inspirely Education Business Overview
9.10.5 Inspirely Education Recent Developments
9.11 Beacon House
9.11.1 Beacon House STEAM Education Basic Information
9.11.2 Beacon House STEAM Education Product Overview
9.11.3 Beacon House STEAM Education Product Market Performance
9.11.4 Beacon House Business Overview
9.11.5 Beacon House Recent Developments
9.12 Gateway
9.12.1 Gateway STEAM Education Basic Information
9.12.2 Gateway STEAM Education Product Overview
9.12.3 Gateway STEAM Education Product Market Performance
9.12.4 Gateway Business Overview
9.12.5 Gateway Recent Developments
9.13 Horizon Education
9.13.1 Horizon Education STEAM Education Basic Information
9.13.2 Horizon Education STEAM Education Product Overview
9.13.3 Horizon Education STEAM Education Product Market Performance
9.13.4 Horizon Education Business Overview
9.13.5 Horizon Education Recent Developments
9.14 DFrobot
9.14.1 DFrobot STEAM Education Basic Information
9.14.2 DFrobot STEAM Education Product Overview
9.14.3 DFrobot STEAM Education Product Market Performance
9.14.4 DFrobot Business Overview
9.14.5 DFrobot Recent Developments
9.15 CHAIHUO
9.15.1 CHAIHUO STEAM Education Basic Information
9.15.2 CHAIHUO STEAM Education Product Overview
9.15.3 CHAIHUO STEAM Education Product Market Performance
9.15.4 CHAIHUO Business Overview
9.15.5 CHAIHUO Recent Developments
10 STEAM Education Regional Market Forecast
10.1 Global STEAM Education Market Size Forecast
10.2 Global STEAM Education Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe STEAM Education Market Size Forecast by Country
10.2.3 Asia Pacific STEAM Education Market Size Forecast by Region
10.2.4 South America STEAM Education Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of STEAM Education by Country
11 Forecast Market by Type and by Application (2024-2029)
11.1 Global STEAM Education Market Forecast by Type (2024-2029)
11.2 Global STEAM Education Market Forecast by Application (2024-2029)
12 Conclusion and Key Findings
CHOOSE LICENCE TYPE
prudent payment methods
Contact Us

Call Us
( India toll free )
+91 835 605 0278
( US toll free )
+1 800 601 6071

Drop us an email at
sales@prudentmarkets.com

Why Choose Us
24 * 7 Access to Analyst :

Get your pre and post sales queries resolved by our Subject matter experts.

Customization :

We will assist you to customize the report to fit your research needs.

Assured Quality :

Our prime focus is to provide qualitative and accurate data.

Free sample report :

Feel free to order a sample report before purchase.

Security :

Your personal and confidential information is safe and secured.