na visual effects (vfx) software market

NA Visual Effects (VFX) Software Market - Industry Trends and Forecast to 2030

  • Published Date: 2023-08-18
  • Report ID: 145397
  • Pages: 250
  • Format: prudent report format

North America visual effects (VFX) software market is projected to register a CAGR of 13.8% in the forecast period from 2023 to 2030. The new market report contains data for the historic year 2021, the base year of calculation is 2022, and the forecast period is 2023 to 2030.

Market Segmentation:

North America Visual Effects (VFX) Software Market, By Offering (Software and Services), Operating System (Windows, Linux, Mac OS, and Others), Deployment Mode (Cloud and On-Premise), Organization Size ( Independent Filmmaker, Small Scale Studios (Boutique Studios), Medium Scale Studios, and Large Scale Studios), Effects (Bullet Time, Digital Compositing, Stop Motion Animation, Matte Painting, and Prosthetic), Application (Feature Film, Advertising, Episodic, Gaming, Music Video, Short Film, Web Series and Others), Country (U.S., Canada, and Mexico) Industry Trends and Forecast to 2030.
Overview of North America Visual Effects (VFX) Software Market Dynamics:
Driver:
Rise in demand of visual effects in entertainment sector

Restraint:
Presence of free & open-source VFX software

Opportunity:
Adoption of VFX software in the education sector for teaching purposes


Market Players

Some of the major players operating in the North America visual effects (VFX) software market are:

Sitni Sati
Maxon Computer GMBH
Artlist UK Limited
BORIS FX, INC.
DISNEY / PIXAR
Avid Technology, Inc
E-on Software
Apple Inc.
Isotropix SAS.
Laubwerk GmbH
PLANETSIDE SOFTWARE LLC -
Greyscalegorilla, Inc
iToo Software
TOOLCHEFS LIMITED
MotionVFX
Pixel Farm, Inc.
Next Limit
MAGIX Software GmbH.
Rodypolis
Science-D-Visions
SideFX
Blackmagic Design Pty. Ltd.
Chaos Software EOOD
Foundry
Adobe
Blender
Autodesk
The Qt Company
Ziva (A part of unity technologies)


TABLE OF CONTENTS
1 INTRODUCTION 60
1.1 OBJECTIVES OF THE STUDY 60
1.2 MARKET DEFINITION 60
1.3 OVERVIEW OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET 60
1.4 CURRENCY AND PRICING 62
1.5 LIMITATIONS 62
1.6 MARKETS COVERED 63
2 MARKET SEGMENTATION 69
2.1 MARKETS COVERED 69
2.2 GEOGRAPHICAL SCOPE 70
2.3 YEARS CONSIDERED FOR THE STUDY 71
2.4 DBMR TRIPOD DATA VALIDATION MODEL 72
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS 75
2.6 DBMR MARKET POSITION GRID 76
2.7 VENDOR SHARE ANALYSIS 77
2.8 MULTIVARIATE MODELING 78
2.9 OFFERING TIMELINE CURVE 79
2.10 MARKET END-USE COVERAGE GRID 80
2.11 SECONDARY SOURCES 81
2.12 ASSUMPTIONS 81
3 EXECUTIVE SUMMARY 82
4 PREMIUM INSIGHTS 85
4.1 VALUE CHAIN ANALYSIS 86
4.2 TRENDS BY ORGANIZATION SIZE 88
4.2.1 INDEPENDENT FILMMAKER: 88
4.2.2 SMALL SCALE STUDIOS: 88
4.2.3 MEDIUM SCALE STUDIOS: 88
4.2.4 LARGE SCALE STUDIOS 89
4.3 CASE STUDIES 90
4.3.1 TRACK VFX 90
4.3.2 GOLDTOOTH 91
4.3.3 ZEKE THE LION 91
4.4 TECHNOLOGICAL TRENDS 92
4.5 PATENT ANALYSIS 94
4.5.1 PATENT NUMBER: US6061462A 94
4.5.2 PATENT NUMBER: US5193056 94
4.5.3 PATENT NUMBER: US5579430A 94
4.5.4 PATENT NUMBER: US7013284B2 94
4.6 PORTERS FIVE FORCES ANALYSIS 95
4.7 REGULATORY STANDARDS 96
4.8 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE BY ORGANIZATION SIZE 97
4.8.1 COMPANY SHARE ANALYSIS: MEDIUM SCALE STUDIOS 97
4.8.2 COMPANY SHARE ANALYSIS: INDEPENDENT FILMMAKER 98
4.8.3 COMPANY SHARE ANALYSIS: LARGE SCALE STUDIO 99
4.8.4 COMPANY SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 100
4.9 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: PLUGING SHARE ANALYSIS BY ORGANIZATION SIZE 101
4.9.1 PLUGING SHARE ANALYSIS: MEDIUM SCALE STUDIOS 101
4.9.2 PLUGING SHARE ANALYSIS: INDEPENDENT FILMMAKER 102
4.9.3 PLUGING SHARE ANALYSIS: LARGE SCALE STUDIOS 103
4.9.4 PLUGING SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 104
5 MARKET OVERVIEW 105
5.1 DRIVERS 107
5.1.1 INCREASE IN USAGE OF DIGITAL VIDEO STREAMING PLATFORMS 107
5.1.2 RISE IN DEMAND FOR VISUAL EFFECTS IN THE ENTERTAINMENT SECTOR 108
5.1.3 GROWTH IN DEMAND FOR HIGH-QUALITY CONTENT BY CONSUMERS 108
5.1.4 INCREASE IN THE ADOPTION OF CLOUD TECHNOLOGY 109
5.2 RESTRAINTS 110
5.2.1 HIGH COST ASSOCIATED WITH THE VFX SOFTWARE 110
5.2.2 PRESENCE OF FREE & OPEN-SOURCE VFX SOFTWARE 110
5.3 OPPORTUNITIES 111
5.3.1 INTEGRATION OF VFX SOFTWARE WITH AI AND MACHINE LEARNING TECHNOLOGIES 111
5.3.2 ADOPTION OF VFX SOFTWARE IN THE EDUCATION SECTOR FOR TEACHING PURPOSES 112
5.3.3 INCREASING UTILIZATION OF VFX SOFTWARE WITH AUGMENTED REALITY (AR) 113
5.3.4 INCREASING STRATEGIC PARTNERSHIPS AND COLLABORATION AMONG MARKET PLAYERS 113
5.4 CHALLENGES 114
5.4.1 TECHNOLOGICAL CHALLENGES ASSOCIATED WITH VFX SOFTWARE 114
5.4.2 REQUIREMENT OF SKILLED WORKFORCE TO HANDLE TECHNOLOGY 115
6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING 116
6.1 OVERVIEW 117
6.2 SOFTWARE 118
6.3 SERVICES 119
6.3.1 PROFESSIONAL SERVICES 120
6.3.1.1 CONSULTING 120
6.3.1.2 SUPPORT & MAINTENANCE 120
6.3.1.3 IMPLEMENTATION & INTEGRATION 120
6.3.2 MANAGED SERVICES 120
7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL 121
7.1 OVERVIEW 122
7.2 ON-PREMISE 123
7.3 CLOUD 124
8 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM 125
8.1 OVERVIEW 126
8.2 LINUX 127
8.3 WINDOWS 128
8.4 MAC OS 128
8.5 OTHERS 129
9 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT 130
9.1 OVERVIEW 131
9.2 DIGITAL COMPOSITING 132
9.3 STOP MOTION ANIMATION 133
9.4 MATTE PAINTING 133
9.5 PROSTHETIC MAKEUP 134
9.6 BULLET TIME 135
10 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE 136
10.1 OVERVIEW 137
10.2 MEDIUM SCALE STUDIOS 138
10.2.1 FEATURE FILM 139
10.2.2 ADVERTISING 139
10.2.3 EPISODIC 140
10.2.4 GAMING 140
10.2.5 MUSIC VIDEO 140
10.2.6 WEB SERIES 140
10.2.7 SHORT FILM 140
10.2.8 OTHERS 140
10.3 INDEPENDENT FILMMAKER 140
10.3.1 FEATURE FILM 141
10.3.2 ADVERTISING 141
10.3.3 EPISODIC 142
10.3.4 GAMING 142
10.3.5 MUSIC VIDEO 142
10.3.6 WEB SERIES 142
10.3.7 SHORT FILM 142
10.3.8 OTHERS 142
10.4 LARGE SCALE STUDIOS 142
10.4.1 FEATURE FILM 143
10.4.2 ADVERTISING 143
10.4.3 EPISODIC 144
10.4.4 GAMING 144
10.4.5 MUSIC VIDEO 144
10.4.6 WEB SERIES 144
10.4.7 SHORT FILM 144
10.4.8 OTHERS 144
10.5 SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 144
10.5.1 FEATURE FILM 145
10.5.2 ADVERTISING 145
10.5.3 EPISODIC 146
10.5.4 GAMING 146
10.5.5 MUSIC VIDEO 146
10.5.6 WEB SERIES 146
10.5.7 SHORT FILM 146
10.5.8 OTHERS 146
11 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION 147
11.1 OVERVIEW 148
11.2 FEATURE FILM 149
11.2.1 SOLUTIONS 150
11.2.2 SERVICES 150
11.3 ADVERTISING 150
11.3.1 SOLUTIONS 151
11.3.2 SERVICES 151
11.4 EPISODIC 151
11.4.1 SOLUTIONS 152
11.4.2 SERVICES 152
11.5 GAMING 153
11.5.1 SOLUTIONS 153
11.5.2 SERVICES 154
11.6 MUSIC VIDEO 154
11.6.1 SOLUTIONS 155
11.6.2 SERVICES 155
11.7 SHORT FILM 155
11.7.1 SOLUTIONS 156
11.7.2 SERVICES 156
11.8 WEB SERIES 156
11.8.1 SOLUTIONS 157
11.8.2 SERVICES 157
11.9 OTHERS 158
12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY GEOGRAPHY 159
12.1 NORTH AMERICA 160
12.1.1 U.S. 171
12.1.2 CANADA 178
12.1.3 MEXICO 185
13 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE 192
13.1 COMPANY SHARE ANALYSIS: NORTH AMERICA 192
14 SWOT ANALYSIS 193
15 COMPANY PROFILE 194
15.1 APPLE INC. 194
15.1.1 COMPANY SNAPSHOT 194
15.1.2 REVENUE ANALYSIS 194
15.1.3 COMPANY SHARE ANALYSIS 195
15.1.4 SOLUTION PORTFOLIO 195
15.1.5 RECENT DEVELOPMENTS 195
15.2 ADOBE 196
15.2.1 COMPANY SNAPSHOT 196
15.2.2 REVENUE ANALYSIS 196
15.2.3 COMPANY SHARE ANALYSIS 197
15.2.4 PRODUCT PORTFOLIO 197
15.2.5 RECENT DEVELOPMENT 197
15.3 AUTODESK INC. 198
15.3.1 COMPANY SNAPSHOT 198
15.3.2 REVENUE ANALYSIS 198
15.3.3 COMPANY SHARE ANALYSIS 199
15.3.4 PRODUCT PORTFOLIO 199
15.3.5 RECENT DEVELOPMENT 199
15.4 CHAOS SOFTWARE EOOD 200
15.4.1 COMPANY SNAPSHOT 200
15.4.2 COMPANY SHARE ANALYSIS 200
15.4.3 PRODUCT PORTFOLIO 201
15.4.4 RECENT DEVELOPMENTS 201
15.5 THE QT COMPANY 202
15.5.1 COMPANY SNAPSHOT 202
15.5.2 REVENUE ANALYSIS 202
15.5.3 COMPANY SHARE ANALYSIS 203
15.5.4 PRODUCTS PORTFOLIO 203
15.5.5 RECENT DEVELOPMENTS 203
15.6 ARTLIST UK LIMITED 204
15.6.1 COMPANY SNAPSHOT 204
15.6.2 SOLUTION PORTFOLIO 204
15.6.3 RECENT DEVELOPMENTS 204
15.7 AVID TECHNOLOGY INC 205
15.7.1 COMPANY SNAPSHOT 205
15.7.2 REVENUE ANALYSIS 205
15.7.3 SOLUTION PORTFOLIO 206
15.7.4 RECENT DEVELOPMENT 206
15.8 BLACKMAGIC DESIGN PTY. LTD. 207
15.8.1 COMPANY SNAPSHOT 207
15.8.2 PRODUCT PORTFOLIO 207
15.8.3 RECENT DEVELOPMENTS 208
15.9 BLENDER 209
15.9.1 COMPANY SNAPSHOT 209
15.9.2 SOLUTION PORTFOLIO 209
15.9.3 RECENT DEVELOPMENT 209
15.10 BORIS FX, INC. 210
15.10.1 COMPANY SNAPSHOT 210
15.10.2 SOLUTION PORTFOLIO 210
15.10.3 RECENT DEVELOPMENTS 211
15.11 DISNEY / PIXAR (A SUBSIDIARY OF THE WALT DISNEY COMPANY) 212
15.11.1 COMPANY SNAPSHOT 212
15.11.2 REVENUE ANALYSIS 212
15.11.3 SOLUTION PORTFOLIO 213
15.11.4 RECENT DEVELOPMENTS 213
15.12 E-ON SOFTWARE (A SUBSIDIARY BENTLEY SYSTEMS) 214
15.12.1 COMPANY SNAPSHOT 214
15.12.2 REVENUE ANALYSIS 214
15.12.3 SOLUTION PORTFOLIO 215
15.12.4 RECENT DEVELOPMENTS 215
15.13 GREYSCALEGORILLA, INC. 216
15.13.1 COMPANY SNAPSHOT 216
15.13.2 SOLUTION PORTFOLIO 216
15.13.3 RECENT DEVELOPMENTS 217
15.14 ISOTROPIX SAS 218
15.14.1 COMPANY SNAPSHOT 218
15.14.2 SOLUTION PORTFOLIO 218
15.14.3 RECENT DEVELOPMENTS 218
15.15 ITOO SOFTWARE 219
15.15.1 COMPANY SNAPSHOT 219
15.15.2 SOLUTION PORTFOLIO 219
15.15.3 RECENT DEVELOPMENTS 219
15.16 LAUBWERK GMBH 220
15.16.1 COMPANY SNAPSHOT 220
15.16.2 SOLUTION PORTFOLIO 220
15.16.3 RECENT DEVELOPMENTS 221
15.17 MAGIX SOFTWARE GMBH. 222
15.17.1 COMPANY SNAPSHOT 222
15.17.2 SOLUTION PORTFOLIO 222
15.17.3 RECENT DEVELOPMENTS 222
15.18 MAXON COMPUTER GMBH 223
15.18.1 COMPANY SNAPSHOT 223
15.18.2 SOLUTION PORTFOLIO 223
15.18.3 RECENT DEVELOPMENTS 223
15.19 MOTIONVFX 224
15.19.1 COMPANY SNAPSHOT 224
15.19.2 SOLUTION PORTFOLIO 224
15.19.3 RECENT DEVELOPMENTS 224
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