Summary
World trade was already slowing in 2019 before COVID 19 outbreak, weighed down by trade tensions and slowing economic growth, such as uncertainty generated from Brexit, the U.S.-China trade war, the Japan-South Korea trade war.
Trade is expected to fall by between 13% and 32% in 2020 as the COVID 19 pandemic disrupts normal economic activity and life around the world, according to the study of WTO.The decline in exports has been mainly due to the ongoing global slowdown, which got aggravated due to the current Covid-19 crisis. The latter resulted in large scale disruptions in supply chains and demand resulting in cancellation of orders.
Prudent Markets analysis shows that as China started reopening its economy, world exports initially recovered across the board. But estimates of the expected recovery in 2021 are uncertain, with outcomes depending largely on the duration of the outbreak and the effectiveness of the policy responses.
This research report indicated that the global Game Engines market was valued at USD XXX million in 2019, and it is expected to reach a value of USD XXX million by 2026, at a CAGR of XX % over the forecast period 2021-2026. In terms of the export, China occupied more than XX % export market share in 2019, India occupied XX %. XXX is the second largest region around the world, it occupied about XX % export market share in 2019. In terms of the Local Capacity, XXX is the largest region around the world, it occupied about XX % export market share in 2019.
Regional Segmentation (Value; Revenue, USD Million, 2015 - 2026) of Game Engines Market by Prudent Markets Include
China
EU
North America
Japan
India
Southeast Asia
South America
Middle East and Africa
Competitive Analysis; Who are the Major Players in Game Engines Market
Epic Games
Unity Technologies
Chukong Tech
Crytek
Valve Corporation
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio Corp
Garage Games
Briar Wallace/Blender Foundation (Organization)
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)
...
Major Type of Game Engines Covered in Prudent Markets report:
3D Game Engines
2.5D Game Engines
2D Game Engines
Application Segments Covered in Prudent Markets Market
PC Games
Mobile Games
TV Games
Other Games
For any other requirements, please feel free to contact us and we will provide you customized report.
Table of Contents
Global Game Engines Market 2015-2026, With Breakdown Data of Capacity, Sales, Production, Export, Import, Revenue, Price, Cost and Gross Margin
1 Market Scope
1.1 Product Details and Introduction
1.1.1 3D Game Engines -Product Introduction and Major Manufacturers
1.1.2 2.5D Game Engines -Product Introduction and Major Manufacturers
1.1.3 2D Game Engines -Product Introduction and Major Manufacturers
1.2 Market Snapshot
1.2.1 Major Companies Overview
1.2.2 Market Concentration
1.2.3 Six-Year Compound Annual Growth Rate (CAGR)
2 Regional Market Analysis
2.1 China Game Engines Status and Prospect (2015-2026)
2.1.1 China Game Engines Market Size and Growth Rate (2015-2026)
2.1.2 China Game Engines Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.2 EU Game Engines Status and Prospect (2015-2026)
2.2.1 EU Game Engines Market Size and Growth Rate (2015-2026)
2.2.2 EU Game Engines Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.3 USA Game Engines Status and Prospect (2015-2026)
2.3.1 USA Game Engines Market Size and Growth Rate (2015-2026)
2.3.2 USA Game Engines Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.4 Japan Game Engines Status and Prospect (2015-2026)
2.4.1 Japan Game Engines Market Size and Growth Rate (2015-2026)
2.4.2 Japan Game Engines Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.5 India Game Engines Status and Prospect (2015-2026)
2.5.1 India Game Engines Market Size and Growth Rate (2015-2026)
2.5.2 India Game Engines Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.6 Southeast Asia Game Engines Status and Prospect (2015-2026)
2.6.1 Southeast Asia Game Engines Market Size and Growth Rate (2015-2026)
2.6.2 Southeast Asia Game Engines Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.7 South America Game Engines Status and Prospect (2015-2026)
2.7.1 South America Game Engines Market Size and Growth Rate (2015-2026)
2.7.2 South America Game Engines Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
2.8 Game Engines Status and Prospect (2015-2026)
2.8.1 Game Engines Market Size and Growth Rate (2015-2026)
2.8.2 Game Engines Local Capacity, Import, Export, Local Consumption Analysis (2015-2020)
3 Global Game Engines Market Assessment by Segment
3.1 Global Game Engines Capacity and Growth Rate
3.2 Global Game Engines Sales by Type
3.3 Global Game Engines Sales Revenue by Type
3.4 Global Game Engines Consumption by Application
4 Global Game Engines Market Assessment by Regions
4.1 Global Game Engines Production Analysis and Forecast by Regions (2015-2026)
4.2 Global Game Engines Sales Analysis and Forecast by Regions (2015-2026)
4.3 Global Game Engines Sales Revenue Analysis and Forecast by Regions (2015-2026)
5 Value Chain (Impact of COVID-19)
5.1 Game Engines Value Chain Analysis
5.1.1 Upstream
5.1.2 Downstream
5.2 COVID-19 Impact on Game Engines Industry
5.2.1 Industrial Policy Issued Under the Epidemic Situation
5.3 Cost-Under the Epidemic Situation
5.3.1 Cost of Raw Material
5.4 Channel Analysis
5.4.1 Distribution Channel-Under the Epidemic Situation
5.4.2 Distributors
6 Competitive Landscape
6.1 Global Game Engines Capacity Market Share of Manufacturers (2019-2020)
6.2 Global Game Engines Sales Market Share of Manufacturers (2019-2020)
6.3 Global Game Engines Sales Revenue Market Share of Manufacturers (2019-2020)
7 Game Engines Competitive Analysis
7.1 Epic Games
7.1.1 Epic Games Company Profiles
7.1.2 Epic Games Product Introduction
7.1.3 Epic Games Game Engines Production, Revenue (2015-2020)
7.1.4 SWOT Analysis
7.2 Unity Technologies
7.2.1 Unity Technologies Company Profiles
7.2.2 Unity Technologies Product Introduction
7.2.3 Unity Technologies Game Engines Production, Revenue (2015-2020)
7.2.4 SWOT Analysis
7.3 Chukong Tech
7.3.1 Chukong Tech Company Profiles
7.3.2 Chukong Tech Product Introduction
7.3.3 Chukong Tech Game Engines Production, Revenue (2015-2020)
7.3.4 SWOT Analysis
7.4 Crytek
7.4.1 Crytek Company Profiles
7.4.2 Crytek Product Introduction
7.4.3 Crytek Game Engines Production, Revenue (2015-2020)
7.4.4 SWOT Analysis
7.5 Valve Corporation
7.5.1 Valve Corporation Company Profiles
7.5.2 Valve Corporation Product Introduction
7.5.3 Valve Corporation Game Engines Production, Revenue (2015-2020)
7.5.4 SWOT Analysis
7.6 YoYo Games
7.6.1 YoYo Games Company Profiles
7.6.2 YoYo Games Product Introduction
7.6.3 YoYo Games Game Engines Production, Revenue (2015-2020)
7.6.4 SWOT Analysis
7.7 The Game Creators
7.7.1 The Game Creators Company Profiles
7.7.2 The Game Creators Product Introduction
7.7.3 The Game Creators Game Engines Production, Revenue (2015-2020)
7.7.4 SWOT Analysis
7.8 Marmalade Tech
7.8.1 Marmalade Tech Company Profiles
7.8.2 Marmalade Tech Product Introduction
7.8.3 Marmalade Tech Game Engines Production, Revenue (2015-2020)
7.8.4 SWOT Analysis
7.9 Idea Fabrik
7.9.1 Idea Fabrik Company Profiles
7.9.2 Idea Fabrik Product Introduction
7.9.3 Idea Fabrik Game Engines Production, Revenue (2015-2020)
7.9.4 SWOT Analysis
7.10 Leadwerks Software
7.10.1 Leadwerks Software Company Profiles
7.10.2 Leadwerks Software Product Introduction
7.10.3 Leadwerks Software Game Engines Production, Revenue (2015-2020)
7.10.4 SWOT Analysis
7.11 Sony
7.12 Amazon
7.13 GameSalad
7.14 Scirra
7.15 Corona Labs (Organization)
7.16 Silicon Studio Corp
7.17 Garage Games
7.18 Briar Wallace/Blender Foundation (Organization)
7.19 The OGRE Team (Organization)
7.20 Godot Engine (Community developed)
7.21 Mario Zechner (Personal)
8 Conclusion