Europe visual effects (VFX) software market is projected to register a CAGR of 13.1% in the forecast period from 2023 to 2030. The new market report contains data for the historic year 2021, the base year of calculation is 2022, and the forecast period is 2023 to 2030.
Market Segmentation:
Europe Visual Effects (VFX) Software Market, By Offering (Software and Services), Operating System (Windows, Linux, Mac OS, and Others), Deployment Mode (Cloud and On-Premise), Organization Size (Independent Filmmaker, Small Scale Studios (Boutique Studios), Medium Scale Studios, and Large Scale Studios), Effects (Bullet Time, Digital Compositing, Stop Motion Animation, Matte Painting, and Prosthetic), Application (Feature Film, Advertising, Episodic, Gaming, Music Video, Short Film, Web Series, and Others), Country (U.K., France, Italy, Spain, Turkey, Russia, Netherlands, Belgium, Switzerland, Poland, Sweden, Denmark, Norway, Finland, and Rest of Europe) Industry Trends and Forecast to 2030.
Overview of Europe Visual Effects (VFX) Software Market Dynamics:
Driver:
Increase in use of digital video streaming platforms
Restraint:
High cost associated with the VFX software
Opportunity:
Adoption of VFX software in the education sector for teaching purposes
Market Players
Some of the major players operating in the Europe visual effects (VFX) software market are:
Sitni Sati
Maxon Computer GMBH
Artlist UK Limited
BORIS FX, INC.
DISNEY / PIXAR
Avid Technology, Inc
E-on Software
Apple Inc.
Isotropix SAS.
Laubwerk GmbH
PLANETSIDE SOFTWARE LLC -
Greyscalegorilla, Inc
iToo Software
TOOLCHEFS LIMITED
MotionVFX
Pixel Farm, Inc.
Next Limit
MAGIX Software GmbH.
Rodypolis
Science-D-Visions
SideFX
Blackmagic Design Pty. Ltd.
Chaos Software EOOD
Foundry
Adobe
Blender
Autodesk
The Qt Company
Ziva (A part of unity technologies)
TABLE OF CONTENTS
1 INTRODUCTION 61
1.1 OBJECTIVES OF THE STUDY 61
1.2 MARKET DEFINITION 61
1.3 OVERVIEW OF THE EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET 61
1.4 CURRENCY AND PRICING 63
1.5 LIMITATIONS 63
1.6 MARKETS COVERED 64
2 MARKET SEGMENTATION 70
2.1 MARKETS COVERED 70
2.2 GEOGRAPHICAL SCOPE 71
2.3 YEARS CONSIDERED FOR THE STUDY 72
2.4 DBMR TRIPOD DATA VALIDATION MODEL 73
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS 76
2.6 DBMR MARKET POSITION GRID 77
2.7 VENDOR SHARE ANALYSIS 78
2.8 MULTIVARIATE MODELING 79
2.9 OFFERING TIMELINE CURVE 80
2.10 MARKET END-USE COVERAGE GRID 81
2.11 SECONDARY SOURCES 82
2.12 ASSUMPTIONS 82
3 EXECUTIVE SUMMARY 83
4 PREMIUM INSIGHTS 86
4.1 VALUE CHAIN ANALYSIS 87
4.2 TRENDS BY ORGANIZATION SIZE 89
4.2.1 INDEPENDENT FILMMAKER: 89
4.2.2 SMALL SCALE STUDIOS: 89
4.2.3 MEDIUM SCALE STUDIOS: 89
4.2.4 LARGE SCALE STUDIOS 90
4.3 CASE STUDIES 91
4.3.1 TRACK VFX 91
4.3.2 GOLDTOOTH 92
4.3.3 ZEKE THE LION 92
4.4 TECHNOLOGICAL TRENDS 93
4.5 PATENT ANALYSIS 95
4.5.1 PATENT NUMBER: US6061462A 95
4.5.2 PATENT NUMBER: US5193056 95
4.5.3 PATENT NUMBER: US5579430A 95
4.5.4 PATENT NUMBER: US7013284B2 95
4.6 PORTERS FIVE FORCES ANALYSIS 96
4.7 REGULATORY STANDARDS 97
4.8 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE BY ORGANIZATION SIZE 98
4.8.1 COMPANY SHARE ANALYSIS: MEDIUM SCALE STUDIOS 98
4.8.2 COMPANY SHARE ANALYSIS: INDEPENDENT FILMMAKER 99
4.8.3 COMPANY SHARE ANALYSIS: LARGE SCALE STUDIO 100
4.8.4 COMPANY SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 101
4.9 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: PLUGING SHARE ANALYSIS BY ORGANIZATION SIZE 102
4.9.1 PLUGING SHARE ANALYSIS: MEDIUM SCALE STUDIOS 102
4.9.2 PLUGING SHARE ANALYSIS: INDEPENDENT FILMMAKER 103
4.9.3 PLUGING SHARE ANALYSIS: LARGE SCALE STUDIOS 104
4.9.4 PLUGING SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 105
5 MARKET OVERVIEW 106
5.1 DRIVERS 108
5.1.1 INCREASE IN USAGE OF DIGITAL VIDEO STREAMING PLATFORMS 108
5.1.2 RISE IN DEMAND FOR VISUAL EFFECTS IN THE ENTERTAINMENT SECTOR 109
5.1.3 GROWTH IN DEMAND FOR HIGH-QUALITY CONTENT BY CONSUMERS 109
5.1.4 INCREASE IN THE ADOPTION OF CLOUD TECHNOLOGY 110
5.2 RESTRAINTS 111
5.2.1 HIGH COST ASSOCIATED WITH THE VFX SOFTWARE 111
5.2.2 PRESENCE OF FREE & OPEN-SOURCE VFX SOFTWARE 111
5.3 OPPORTUNITIES 112
5.3.1 INTEGRATION OF VFX SOFTWARE WITH AI AND MACHINE LEARNING TECHNOLOGIES 112
5.3.2 ADOPTION OF VFX SOFTWARE IN THE EDUCATION SECTOR FOR TEACHING PURPOSES 113
5.3.3 INCREASING UTILIZATION OF VFX SOFTWARE WITH AUGMENTED REALITY (AR) 114
5.3.4 INCREASING STRATEGIC PARTNERSHIPS AND COLLABORATION AMONG MARKET PLAYERS 114
5.4 CHALLENGES 115
5.4.1 TECHNOLOGICAL CHALLENGES ASSOCIATED WITH VFX SOFTWARE 115
5.4.2 REQUIREMENT OF SKILLED WORKFORCE TO HANDLE TECHNOLOGY 116
6 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING 117
6.1 OVERVIEW 118
6.2 SOFTWARE 119
6.3 SERVICES 120
6.3.1 PROFESSIONAL SERVICES 121
6.3.1.1 CONSULTING 121
6.3.1.2 SUPPORT & MAINTENANCE 121
6.3.1.3 IMPLEMENTATION & INTEGRATION 121
6.3.2 MANAGED SERVICES 121
7 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL 122
7.1 OVERVIEW 123
7.2 ON-PREMISE 124
7.3 CLOUD 125
8 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM 126
8.1 OVERVIEW 127
8.2 LINUX 128
8.3 WINDOWS 129
8.4 MAC OS 129
8.5 OTHERS 130
9 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT 131
9.1 OVERVIEW 132
9.2 DIGITAL COMPOSITING 133
9.3 STOP MOTION ANIMATION 134
9.4 MATTE PAINTING 134
9.5 PROSTHETIC MAKEUP 135
9.6 BULLET TIME 136
10 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE 137
10.1 OVERVIEW 138
10.2 MEDIUM SCALE STUDIOS 139
10.2.1 FEATURE FILM 140
10.2.2 ADVERTISING 140
10.2.3 EPISODIC 141
10.2.4 GAMING 141
10.2.5 MUSIC VIDEO 141
10.2.6 WEB SERIES 141
10.2.7 SHORT FILM 141
10.2.8 OTHERS 141
10.3 INDEPENDENT FILMMAKER 141
10.3.1 FEATURE FILM 142
10.3.2 ADVERTISING 142
10.3.3 EPISODIC 143
10.3.4 GAMING 143
10.3.5 MUSIC VIDEO 143
10.3.6 WEB SERIES 143
10.3.7 SHORT FILM 143
10.3.8 OTHERS 143
10.4 LARGE SCALE STUDIOS 143
10.4.1 FEATURE FILM 144
10.4.2 ADVERTISING 144
10.4.3 EPISODIC 145
10.4.4 GAMING 145
10.4.5 MUSIC VIDEO 145
10.4.6 WEB SERIES 145
10.4.7 SHORT FILM 145
10.4.8 OTHERS 145
10.5 SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 145
10.5.1 FEATURE FILM 146
10.5.2 ADVERTISING 146
10.5.3 EPISODIC 147
10.5.4 GAMING 147
10.5.5 MUSIC VIDEO 147
10.5.6 WEB SERIES 147
10.5.7 SHORT FILM 147
10.5.8 OTHERS 147
11 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION 148
11.1 OVERVIEW 149
11.2 FEATURE FILM 150
11.2.1 SOLUTIONS 151
11.2.2 SERVICES 151
11.3 ADVERTISING 151
11.3.1 SOLUTIONS 152
11.3.2 SERVICES 152
11.4 EPISODIC 152
11.4.1 SOLUTIONS 153
11.4.2 SERVICES 153
11.5 GAMING 154
11.5.1 SOLUTIONS 154
11.5.2 SERVICES 155
11.6 MUSIC VIDEO 155
11.6.1 SOLUTIONS 156
11.6.2 SERVICES 156
11.7 SHORT FILM 156
11.7.1 SOLUTIONS 157
11.7.2 SERVICES 157
11.8 WEB SERIES 157
11.8.1 SOLUTIONS 158
11.8.2 SERVICES 158
11.9 OTHERS 159
12 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY GEOGRAPHY 160
12.1 EUROPE 161
12.1.1 GERMANY 172
12.1.2 U.K. 179
12.1.3 FRANCE 186
12.1.4 ITALY 193
12.1.5 SPAIN 200
12.1.6 TURKEY 207
12.1.7 RUSSIA 214
12.1.8 NETHERLANDS 221
12.1.9 BELGIUM 228
12.1.10 SWITZERLAND 235
12.1.11 POLAND 242
12.1.12 SWEDEN 249
12.1.13 DENMARK 256
12.1.14 NORWAY 263
12.1.15 FINLAND 270
12.1.16 REST OF EUROPE 277
13 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE 278
13.1 COMPANY SHARE ANALYSIS: EUROPE 278
14 SWOT ANALYSIS 279
15 COMPANY PROFILE 280
15.1 APPLE INC. 280
15.1.1 COMPANY SNAPSHOT 280
15.1.2 REVENUE ANALYSIS 280
15.1.3 COMPANY SHARE ANALYSIS 281
15.1.4 SOLUTION PORTFOLIO 281
15.1.5 RECENT DEVELOPMENTS 281
15.2 ADOBE 282
15.2.1 COMPANY SNAPSHOT 282
15.2.2 REVENUE ANALYSIS 282
15.2.3 COMPANY SHARE ANALYSIS 283
15.2.4 PRODUCT PORTFOLIO 283
15.2.5 RECENT DEVELOPMENT 283
15.3 AUTODESK INC. 284
15.3.1 COMPANY SNAPSHOT 284
15.3.2 REVENUE ANALYSIS 284
15.3.3 COMPANY SHARE ANALYSIS 285
15.3.4 PRODUCT PORTFOLIO 285
15.3.5 RECENT DEVELOPMENT 285
15.4 CHAOS SOFTWARE EOOD 286
15.4.1 COMPANY SNAPSHOT 286
15.4.2 COMPANY SHARE ANALYSIS 286
15.4.3 PRODUCT PORTFOLIO 287
15.4.4 RECENT DEVELOPMENTS 287
15.5 THE QT COMPANY 288
15.5.1 COMPANY SNAPSHOT 288
15.5.2 REVENUE ANALYSIS 288
15.5.3 COMPANY SHARE ANALYSIS 289
15.5.4 PRODUCTS PORTFOLIO 289
15.5.5 RECENT DEVELOPMENTS 289
15.6 ARTLIST UK LIMITED 290
15.6.1 COMPANY SNAPSHOT 290
15.6.2 SOLUTION PORTFOLIO 290
15.6.3 RECENT DEVELOPMENTS 290
15.7 AVID TECHNOLOGY INC 291
15.7.1 COMPANY SNAPSHOT 291
15.7.2 REVENUE ANALYSIS 291
15.7.3 SOLUTION PORTFOLIO 292
15.7.4 RECENT DEVELOPMENT 292
15.8 BLACKMAGIC DESIGN PTY. LTD. 293
15.8.1 COMPANY SNAPSHOT 293
15.8.2 PRODUCT PORTFOLIO 293
15.8.3 RECENT DEVELOPMENTS 294
15.9 BLENDER 295
15.9.1 COMPANY SNAPSHOT 295
15.9.2 SOLUTION PORTFOLIO 295
15.9.3 RECENT DEVELOPMENT 295
15.10 BORIS FX, INC. 296
15.10.1 COMPANY SNAPSHOT 296
15.10.2 SOLUTION PORTFOLIO 296
15.10.3 RECENT DEVELOPMENTS 297
15.11 DISNEY / PIXAR (A SUBSIDIARY OF THE WALT DISNEY COMPANY) 298
15.11.1 COMPANY SNAPSHOT 298
15.11.2 REVENUE ANALYSIS 298
15.11.3 SOLUTION PORTFOLIO 299
15.11.4 RECENT DEVELOPMENTS 299
15.12 E-ON SOFTWARE (A SUBSIDIARY BENTLEY SYSTEMS) 300
15.12.1 COMPANY SNAPSHOT 300
15.12.2 REVENUE ANALYSIS 300
15.12.3 SOLUTION PORTFOLIO 301
15.12.4 RECENT DEVELOPMENTS 301
15.13 GREYSCALEGORILLA, INC. 302
15.13.1 COMPANY SNAPSHOT 302
15.13.2 SOLUTION PORTFOLIO 302
15.13.3 RECENT DEVELOPMENTS 303
15.14 ISOTROPIX SAS 304
15.14.1 COMPANY SNAPSHOT 304
15.14.2 SOLUTION PORTFOLIO 304
15.14.3 RECENT DEVELOPMENTS 304
15.15 ITOO SOFTWARE 305
15.15.1 COMPANY SNAPSHOT 305
15.15.2 SOLUTION PORTFOLIO 305
15.15.3 RECENT DEVELOPMENTS 305
15.16 LAUBWERK GMBH 306
15.16.1 COMPANY SNAPSHOT 306
15.16.2 SOLUTION PORTFOLIO 306
15.16.3 RECENT DEVELOPMENTS 307